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Thursday, September 11, 2008

5 Best Free and Open-source Real-time Strategy Games for Linux

StarCraft and Red Alert are two of my favorite real-time strategy (RTS) games. Though these games are closed-source, they are still playable in Linux through Wine. Recently, I have tried a few free and open-source RTS games and was really impressed with some of them. The best thing is that I can play them instantly on my Linux box without the need for Wine and without having to spend a single dime.

If you are into real-time strategy gaming, I highly recommend you check out these Free and Open-source RTS games:


Warzone
2100
Warzone 2100 was originally released in 1999 for Microsoft Windows and PlayStation. In 2004, the source code and most of its data was released under the GNU General Public License, thereby making it a free game. Warzone 2100 can now be played in Linux and is available in most distro package repositories. The game is developed by Pumpkin Studios and published by Eidos Interactive.

Although Warzone 2100 is comparable to Earth 2150 in many significant respects, it does contain certain unique aspects that clearly differentiate the two, including various radar technologies, a greater focus on artillery and counter-battery technology, more frequent in-game cinematic updates as gameplay progresses, and customizable vehicle designs.

Visit game website HERE

Glest
Glest is a free 3D real-time cross-platform customizable strategy game created by a team that is based in Spain. The game is set in a period reminiscent of the Middle Ages and contains two playable and customizable factions, Magic and Tech. Since the release of version 2.0 there have been many changes, including new units, upgrades, and an overall expansion of the game. Version 3.0 added online play over LAN/Internet. Glest has a fairly large community, with custom maps, units, and mods.

Visit game website HERE

Bos Wars
Bos Wars (formerly known as Battle of Survival) is a futuristic real time strategy game (RTS). Bos Wars is a free real-time cross-platform strategy game. Project was started by Tina Petersenand in the year 2004 and the current project leader is François Beerten. The game is written in C++ and Lua and it uses the SDL library.

Bos Wars has a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Buildings and mobile units are also built at a continuous rate. Control of larger parts of the map creates the potential to increase your economy throughput. Holding key points like roads and passages allow for different strategies. Bos Wars create a completely original and fun open source RTS game.

Visit game website HERE

Globulation
Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than on micro-management. Globulation 2 also features AI, allowing single-player games or any possible combination of human-computer teams. The game also includes a scripting language for versatile gameplay or tutorials and an integrated map editor. You can play Globulation 2 in single player mode, through your local network, or over the Internet with Ysagoon Online Gaming (or YOG for short).

Visit game website HERE

Spring
Spring (formerly known as TA Spring or Total Annihilation: Spring), is a full 3D free/open source RTS game engine originally created by the Swedish Yankspankers, intended to bring the gameplay experience of Total Annihilation (TA) into three dimensions. Games are played using one of a number of mods. The standard installation comes with a range of prepackaged mods, some which requires that one own a copy of TA to legally play them, and other Free Content mods which may be used free of charge without owning a copy of TA. Spring’s core game engine is licensed under the GNU GPL.

The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently a few single player missions, built on the basic support for this through Lua scripting. There are also many skirmish AIs, allowing for offline play or extra players in an online game.

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